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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.09.06 18:22:00 -
[1]
Well in a previous thead I suggested a secondary effect that was a -5% to targets resists and also gaining the % bonus modifiers that affect target painters.
With 3 modules this came to a maximum of around -28% resist.
Have ofcourse the minimum a resist would go is 0%
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.09.07 14:17:00 -
[2]
Look guys, the truth is that no one is saying the target painter in its current form isn't useful, it is however a very situational module and its usefulness is nothing compared to the other racial ewar modules. All we are saying is that the ability to shut down a ships damage dealing potential is greater than just increasing a ships signature.
The target painter just needs a second ability.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.09.07 20:48:00 -
[3]
Originally by: Susa Ou In this eve enviornment, Minmatar should be happy that webs are not being nurfed and leave it at that. The advantage of TPs, especially in Medium to Large gang ops is huge, and the webber bonus only adds to that.
FYI: Minmatar DPS is the lowest in the game, and Artillery track the worst of all the long range guns, beams being the best.
Hrm, don't you find it strange that the Minmatar have the highest speed but worst dps & tank and yet have as a secondary ewar module, the one thing that can cripple their own ships?
Hardly a smart move on their part.
As for target painters, I believe that it fits perfectly inline with the minmatar philosophy of warfare .
Ofcourse if the target painter has a second bonus that reduced the targets resists then it would be even more in line with their "hit fast and hit hard" style of combat.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.09.08 00:16:00 -
[4]
Originally by: Benn Helmsman Before they give target painter a second bonus, they should add a real second bonus to the caldari recon which have ecm.... period. All other recons have another specialty, only caldari recons are nerfed to hell, especially because the falcon is the only recon that does its role worse then the t1 cruiser without recon lvl 5.
I'm Sorry but as long as I can remember, target painters can be used in every ship in the game except shuttles, where as I don't remember been able to fit a falcon in my medium slot for extra ewar. Basically what I am saying is that a MODULE is bad, the ship is a whole different matter.
Tell me who wouldn't try to fix a target painter on their ship if it also had a negative to the targets resists? All dps ships would, I know that much. So its the question of what extra choice do we want. For all players of eve.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.09.08 22:12:00 -
[5]
Hrm this is getting serious, firstly we started with minmatar ewar ships having a sub-par ewar bonus. Then we discussed the problem and decided that the target painters were infact to blamr. Now people are arguing that they are or aren't fine.
After that, somewhere the points became lost and we are now discussing what the minmatar combat style is (my fault!) and how minmatar should only use their low slots for dps & speed and shield tank. (someone elses fault (still its an appealing thought!))
Now we are left with the big question as to how minmatar should fight and why we deserve the worst dps, cap & tank in the game.
[whine] Basically the only reason people think its fair is because we have one ship, a certain hac that is so fast it cannot be hit.
Apparently we are a race with only one ship The Vagabond and all other minmatar ships should be inferion. [/whine]
So back to the topic, if target painters actively increased a ships dps in a noticeable amount then it would be truly something atleast most matari could call their real ewar.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.09.09 08:54:00 -
[6]
Originally by: Manal Meintam Well since we currently have:
Gallente - Sensor Dampening Caldari - Jamming Amarr - Turret Tracking disruption Minmatar - Target painting
If you were looking for a change to the Minmatar EW style (which changes target painting to a all race EW style) the one thing missing is Missile Disruption(Tracking/explosion velocity/Target navigation prediction whatever is the turret tracking equivalent). This would solve the problem that defender missiles have with the new missile speeds and would add a much needed counter to the game. Just a idea to throw out there since this is the one EW type truly missing from the game.
A missile disrupotor? That would / should have been a gallente ewar module, not exactly screaming at me to be a minmatar ewar.
I am fine with an ewar module that improves dps instead of been a defensive module, if only it actually gave it enough umph to notice.null
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